Portfolio

Robo-Ruckus

C#/Unity. Multiplayer shared screen game where players use their touch screen device as a controller. Designed to be played in public spaces with an emphasis on drop in/out.

Ain't No Heroes

C#/Unity. Multiplayer arena based king of the hill/deathmatch modes. 4 unique characters each with 3 abilities and 2 attacks. Created with a team of 6 over the course of a semester.


Obj-C/XCode. The main product I worked on during my internship with Learning Touch.